Gameplay Guide

You start with nothing. Here's how to not stay that way.

▸ Quick Start

Low Life City is a text-based multiplayer crime game. You type commands into the terminal and the city responds. The web client keeps your vitals — cash, heat, HP, district — pinned above the terminal and pops up an alert when something big happens. Everything else is one quick command away. You arrive broke. The city doesn't care. Learn fast or stay broke.

First Steps

Type look to see where you are. Type price to see drug prices in your district. Type go <district> to travel. Type help for the full in-game command list.

▸ The Heat System

Your heat level (0–100) represents how much police attention you've attracted. Every crime raises it. It decays naturally over time — faster if you lay low. Let it run too hot and the city will make your life very short.

0 – 25 Low Profile
Business as usual
26 – 50 Moderate
Cops are watching
51 – 75 High Heat
Raids & arrests likely
76 – 100 Maximum Wanted
Bounty hunters active

Above certain thresholds you may face random police encounters, arrest and jail time, or bounty hunters. And the worst of your crimes are remembered — victims can retaliate with stash raids and hideout attacks, or an avenger NPC who hunts you across the city until one of you goes down.

Managing Heat

Use laylow to skip time and decay heat faster. Use bribe to pay cops directly (expensive but instant). Renting a hideout and using laylowhideout gives the best heat decay rate.

▸ The Drug Economy

Eight drugs trade across six districts. Prices drift every 5 real-world minutes based on supply/demand. Check the local market anytime with the price command and look for the arbitrage between districts. This is your primary income — master it before you start shooting.

Price philosophy by district: Industrial Zone has the cheapest prices (no police, open market). Uptown has the highest (wealthy clientele, premium markup). Harborside is cheap on supply-side drugs — it's the import hub. Arbitrage between districts is the core money-making loop.

Economy Tips

Buy in Industrial Zone or Harborside, sell in Uptown or Downtown. Watch the trend arrows — a drug trending ↑ will keep rising for a few ticks. Don't carry all your cash; use stash and your hideout to protect assets from raids.

CommandDescription
buy <drug> <qty>Purchase drugs at current district prices
sell <drug> <qty>Sell drugs from your inventory
priceView current district drug prices with trend arrows
inventory / invCheck what you're carrying
stashStore items in your personal stash (safe from raids)
unstashRetrieve items from your stash
stashlistView stash contents
launderConvert dirty cash to clean cash (with a cut taken)

▸ Crime Commands

Beyond trading, you can commit crimes directly. Each one raises heat and has a success chance based on your skills and the district's police presence. High risk, high reward — but get sloppy and you'll be doing time before you've made your first real score.

CommandDescription
rob <target>Attempt a robbery — risky, but high reward
dealSell drugs on the street (generates heat)
heatCheck your current police attention level (0–100)
laylowSkip time to reduce heat faster
bribePay off cops to reduce heat (expensive)
case [district]Scout police presence, faction control, and risk before operating
train <skill>Practice a skill: stealth, muscle, or smooth_talk
Warning

Committing crimes in high-police districts (Downtown: 7/10, Uptown: 5/10) dramatically increases your chance of arrest. Stick to Industrial Zone (1/10) or The Flats (3/10) for lower-risk operations until you've built up your skills.

▸ Combat & Weapons

Combat is turn-based and deterministic — your weapon condition, ammo, and skill levels determine outcomes. Keep your weapons maintained or they'll jam at the worst moment. In Low Life City, the worst moment is always right now.

CommandDescription
hit <target>Attack someone (starts combat)
fleeAttempt to escape from combat
healPay to recover HP from injuries
equip <weapon>Ready a weapon for combat
unequipPut away your current weapon
weapons / gearView your weapon inventory
inspect <weapon>Check a weapon's condition and ammo
reloadReload your equipped weapon
cleanMaintain your weapon to prevent jams
repairFix a damaged weapon
buyweaponPurchase weapons from arms dealers
buyammoPurchase ammunition
listweaponsSee available weapons for purchase
listammoSee available ammo types

▸ Factions & Territory

Three factions control the city's six districts. None of them care about you when you're nobody. Your reputation with each faction affects prices, NPC dialogue, and what opportunities are available to you. Taking over a district for your faction earns ongoing bonuses — and makes you a target.

CommandDescription
takeoverAttempt to seize control of a district for your faction
factionView your faction standing and relationships
territorySee which factions control which districts
reputationCheck your standing with various factions

▸ Social & NPC Dialogue

NPCs have persistent memory. Talk to a dealer, cop, fixer, or rival and they'll remember your history. Trust scores affect what they'll do for you. The AI narrates the conversation — but the trust score is deterministic code. Burn someone once and they don't forget.

CommandDescription
talk <npc> = <message>Converse with an NPC (AI-powered, memory-persistent)
rumor / listen / gossipHear street gossip about recent events
skillsView your skill levels and their effects

▸ Hideouts & Crew

A hideout is your base of operations. Rent one, upgrade its security, stash contraband, and lay low there for enhanced heat decay. Recruit crew members to guard it while you're out. Without a hideout you're just a street-level nobody with nowhere to run.

CommandDescription
hideoutView your current hideout status
rent <tier>Acquire a hideout: squat → apartment → warehouse → front business
upgrade <type>Install upgrades: reinforced door, security system, etc.
stashhideoutStore items in your hideout's stash
unstashhideoutRetrieve items from your hideout's stash
laylowhideoutRest at your hideout for enhanced heat decay
CommandDescription
crewView your crew members and their assignments
recruitRecruit a new crew member
fixerVisit a Fixer NPC — hire crew, launder cash, buy bribes and intel
crewassignAssign a crew member to a role or send them on a job
crewdismissDismiss a crew member
crewguardOrder crew to guard your hideout
crewunguardStand down guarding crew

Crew members earn their keep through jobs, but running jobs builds their own heat — a crew member whose heat maxes out can get arrested or turn on you. They also expect daily upkeep; miss it and they walk. Chain-running jobs with no cooldown is how you lose good people.

▸ News & Story

The city has a living newspaper. Player actions — big scores, turf wars, arrests — get synthesized into in-fiction news bulletins by the AI. Your personal story arc tracks your milestones and generates a "story so far" chapter recap. The city remembers who you are — for better or worse.

CommandDescription
newsRead the latest city news bulletins
storyView your personal story arc and progress flags
hudRefresh and display your heads-up display

▸ Police Encounters & Wanted Level

As your heat climbs, the police response escalates beyond simple arrest chances. The city runs a full wanted-level system — zero to five stars, visible in the HUD next to your live bounty (heat × $50) — with consequences queuing up at every tier.

Wanted LevelHeatWhat Happens
☆☆☆☆☆ None0–20Police aren't watching you
★☆☆☆☆ Low21–40Occasional patrol stops
★★☆☆☆ Moderate41–60Stop-and-frisk territory; police stops get queued when you move
★★★☆☆ High61–75Patrols spawn near you; police chases can begin
★★★★☆ Severe76–90Bounty hunters take contracts on you
★★★★★ Critical91–100Federal watch — your heat stops decaying naturally

On top of the wanted tiers, random encounters can fire whenever you move or commit a crime — fifteen types, from patrol stops and corrupt-cop shakedowns to snitch tips, undercover buyers, and coordinated raids. The odds scale with your heat and the district's police presence, so scout ahead with case [district].

When you're being chased, the HUD counts down your moves to escape. Every move you make is a dice roll — get caught and you're going to jail; survive the countdown and you've slipped them. Head for a low-police district or a hideout with good concealment.

Federal watch is the worst state: flagged at 90+ heat, your heat stops decaying on its own. The only way out is to actively burn it back below the threshold — lay low, pay bribes, or serve your time.

CommandDescription
heatCheck your heat level and current wanted status
wanted / bountyView your wanted stars, live bounty, and chase status
case [district]Scout police presence and risk before operating
bribePay a cop directly to reduce heat (only works if cop is present)
laylowLie low to accelerate heat decay
laylowhideoutHide at your safehouse — best heat decay rate, also clears chase
surrenderTurn yourself in before a chase starts — the courts go easier on you
Chase Tip

If you're being chased (being_chased shows in the HUD), move immediately — every command you spend standing still burns a chase move. Head for Industrial Zone or Harborside (lowest police presence) and use laylowhideout if you have a safehouse there.

▸ Jail & Bail

Get caught and you're doing time. Your sentence scales with how hot you were at arrest — and so does your bail. You've got options: pay your way out, work shifts to cut the time, talk to inmates for tips and connections, or roll the dice on an escape. Fail an escape and your sentence grows.

CommandDescription
jailinfoView your remaining time, bail amount, and options
payoutbail [amount]Pay bail — $1 buys 1 second off your sentence
jailworkWork a shift to cut 5–15 minutes off your time
jailtalk [topic]Talk to inmates for gossip, tips, or connections
jailescapeAttempt to escape — risky, and failure costs you
bountiesList every active bounty on players in the city
Doing Time Smart

Check jailinfo first — it tells you exactly what bail costs. If you can't afford it, jailwork is the honest grind and jailtalk can make the time useful. Save jailescape for when the sentence is worse than the risk.

▸ Movement

CommandDescription
go <district> / travel <district>Move to another district
lookSurvey your surroundings
Web Client Tip

The web client plays great on a phone: your cash, heat, HP and district stay pinned above the terminal, and big moments — arrests, scores, turf wars — pop up as alerts so you never miss them while reading the scroll.

Ready to Put This Into Practice?

The city is waiting. You start at the bottom. The only way out is through.

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